A fun exercise in creating a tiling Sci-Fi panel in Substance.
After checking some reference I created the sculpt in Substance Designer. I exported the height, normal, curvature, ambient occlusion and ID maps.
After importing these into Painter I added more normal details and painted the panel. I imported some custom masks for the text.
Finally I exported the painter textures and imported them into Alchemist to create a worn variation of the material. Finally exported those maps and rendered the screenshots and video in Marmoset.