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Sci-Fi Corridor Panel - Substance Designer/Painter/Alchemist

A fun exercise in creating a tiling Sci-Fi panel in Substance.
After checking some reference I created the sculpt in Substance Designer. I exported the height, normal, curvature, ambient occlusion and ID maps.
After importing these into Painter I added more normal details and painted the panel. I imported some custom masks for the text.
Finally I exported the painter textures and imported them into Alchemist to create a worn variation of the material. Finally exported those maps and rendered the screenshots and video in Marmoset.

The 3 stages of the worflow used for this material.

The 3 stages of the worflow used for this material.

Substance Designer Graph for the initial shape.

Substance Designer Graph for the initial shape.

Close up 2

Close up 2

Close up 1

Close up 1

Video - Phil Craigie "Sci Fi Corridor Panel" Substance Materials.